Hey Quest-Maker! In this textfile youŽll find all useful skelfiles and anims by standard shipped with Darkstone. If you donŽt know how to use the information in this file, have a look at the official Darkstone forum at Delphinsoft: http://www.delphinesoft.com/phpBB2/index.php N.B.: ALL monsters can be used with (attack1, hit, marche, mort, parade, static). Happy quest editing, Luberon SKELFILE --------- SKELNAME (SKELANIM) amazone -------- btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) assassin --------- btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) beast ------ nest (static) bossx (collid 2) ------ bossx (static, engarde, attack1, hit, marche, mort, parade) stone (static) boss1 (collid 3) ------ boss1 (attack1, hit, in, marche, sort, mort, parade, static, static2) cheval (collid 2) ------- cheval (static, attack, Free, marche) cheval2 (collid 2) -------- cheval2 (static, attack, Free, marche) cible ------ cible (statich, bas, staticb, haut, hit) donkey (collid 2) ------- donkey (static) dragon (collid 4) ------- dragon (attack1, hit, marche, mort, parade, sort, static) druidevil ---------- druidago (agonie) druidevil (attack1, hit, marche, mort, parade, sort, static) druidinvok ----------- druidinvok (static) druidmedit ----------- druidmedit (static) eraldus -------- eraldus (talk, attack1, attack2, attack3, hit, marche, mort, parade, sort, static) fee ---- fee (static1, apparition, static2, disparition) fee2 (staticlicorne, levier, levier2) genna ------ gennacoupe_e (drink2, static) gennacoupe_f (drink1) genna (static, parle) gir ---- gir (static, speak) god (collid 2) ---- dieu (static, parle) golfire -------- golfire (attack1, hit, marche, mort, parade, static) jouvence --------- jouvence (static) kirgard -------- kirgard (attack1, hit, marche, mort, parade, static) lord (collid 4) ----- lord (static, sort, sort2, xxsort, attack1, hit, marche, mort, parade) mage ----- btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) moine ------ btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) moulin ------- moulin (static, pastourne) multipnj -------- aaabase (static, statica, hit, marche, mort) aubergiste (static) audren (static, chante, xchante) banquier (static) bard (static, chante) charpentier (static, attack1, hit, marche, mort) dalsin (static) ecuyer (static, blesse, agonie, mort) faaabase (fhit, fmarche, fmort, fstatic, fstatica) fantome (static, marche) fcouffin (static) forgeron (static, marche) fpanier (fmarche, fstatic) fpnj1 (fstatic, fstatica) fpnj2 (fstatic, fmarche, fmort, fstatic) garde1 (static1, static2) garde2 (static, static1, static2, static3, marche) garde3 (static, speak) garde4 (static, speak) garde5 (static, speak) garde6 (static, speak) gpnj1 (static, marche) hache (static, coupe, marche) horgan (static, attack1, hit, marche, mort) hpnj1 (static, blesse, hit, mort) hpnj2 (static) hpnj3 (static, marche) hpnj9 (statica) irma (static, marche) magicien (static) mineur1 (static, marche) mineur2 (static, marche) mirroir1 (static) mirroir2 (static) mirroir3 (static) moine2 (static) moine (static, hit, marche, mort) paysan (static, attack1, marche) piocheur1 (attack1, static) piocheur2 (attack1, static) piocheur3 (attack1, static) porteur1 (static, marche) porteur2 (static, marche) ramal1 (static) ramal2 (attack1, static) shadire (static, attack1, hit, marche, mort) valet (static) vpnj1 (static, assis, attack1, hit, marche, mort, parade) nest ----- nest (static, attack1) petrifie --------- new (static) pretress --------- btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static, xattackL.2) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static, xxxattackL.2) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static, xxattackL.2) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) pyra ----- pcristal (static, static1, open) pvide (static) serre1 (static) serre2 (close, static) queen (collid 2) ------ queen (static, hit, attack1, attack1fin, touche, mort, statbas) rogue ------ btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) rolland -------- rolland (attack1, hit, marche, mort, parade, static) roue ----- roue (digit8, digit80, digit0, digit01, digit1, digit12, digit2, digit24, digit4, digit45, digit5, digit58) seau ----- seau (static) skexp1 ------- skexp1 (assis) skexp2 ------- skexp2 (repos, garde) skexp4 ------- skexp4 (garde) skexp5 ------- skexp5 (repos, attack1, attack2, hit, marche, mort, parade, static) skull (collid 3) ------ skull (static1, static2, open) sorciere --------- btorche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) epee1main (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) jet (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) torche (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) bouclier (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, jet, marche, parade, sort, static) sansArme (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, mort, parade, repos, sort, static, staticville) baton (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) hache2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) epee2mains (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) arcMD (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, parade, sort, static) werewolf (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, marche, marcheville, oldcourse, parade, sort, static, staticville) spctrap1 --------- spctrap1 (static) spctrap2 --------- cryst (get) inv (inv) spctrap2 (static) spctrapk --------- spctrapk (appear) spiap2 ------- spiap2 (down) spidw ------ spidw (down) spidy (collid 3) ------ spidy (down) tree ----- tree (static1, coupe1, static2, coupe2, static3, coupe3, static4, coupe4, static5, coupe5, static6) trollap4 --------- trollap4 (static) unicorn -------- unicorn (static, Free, marche) unicorn1 (static1) vamap3 ------- vamap3 (static) werewolf --------- girl (talk0, talk) werewolf (attackF.1, attackF.2, attackL.1, attackL.2, course, hitN, hitS, hit, marche, mort, parade, sort, static) witch ------ witch1 (static1) witch2 (static2) smokey (static) yasmine -------- costume1 (static1) costume2 (liberation, static2) costume3 (static3) femme1 (fstatic1, fhello) femme2 (fstatic2, fhello2)