STATE_MACHINE { KEY { DecoChandler } COMMENT [Deco-object animated chandler.] PARAM { KEY {1} TYPE {frame} COMMENT [3D object present the object in questedit:] DISPLAY {} DEFAULT {chandler1} } CODE [ TRAP { KEY { %0 } FLAG { ACTIVE|HANDLE } STATE { KEY { ferme } SETCOLLID { 0 } FRAME { chandler1 } FRAME { chandler2 } FRAME { chandler3 } } } ] } STATE_MACHINE { KEY { DecoCandelabre1 } COMMENT [Deco-object animated candelabre1.] PARAM { KEY {1} TYPE {frame} COMMENT [3D object present the object in questedit:] DISPLAY {} DEFAULT {candel1a} } CODE [ TRAP { KEY { %0 } FLAG { ACTIVE|HANDLE } STATE { KEY { ferme } SETCOLLID { 0 } FRAME { candel1a } FRAME { candel1b } FRAME { candel1c } } } ] } STATE_MACHINE { KEY { DecoCandelabre2 } COMMENT [Deco-object animated candelabre2.] PARAM { KEY {1} TYPE {frame} COMMENT [3D object present the object in questedit:] DISPLAY {} DEFAULT {candel2a} } CODE [ TRAP { KEY { %0 } FLAG { ACTIVE|HANDLE } STATE { KEY { ferme } SETCOLLID { 0 } FRAME { candel2a } FRAME { candel2b } FRAME { candel2c } } } ] } STATE_MACHINE { KEY { DecoCandelabre3 } COMMENT [Deco-object animated candelabre3.] PARAM { KEY {1} TYPE {frame} COMMENT [3D object present the object in questedit:] DISPLAY {} DEFAULT {candel3a} } CODE [ TRAP { KEY { %0 } FLAG { ACTIVE|HANDLE } STATE { KEY { ferme } SETCOLLID { 0 } FRAME { candel3a } FRAME { candel3b } FRAME { candel3c } } } ] }