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Introduction. |
QuestEdit is a program wich allows you to create your own quests for the game
DARKSTONE (V. 1.05) of DELPHINE SOFTWARE INTERNATIONAL.
IMPORTANT: The quests in DARKSTONE game are based on the recovery of the 7 crystals to obtain the time orb. QuestEdit proposes to hold the crystals for the adventure you want to create. It is important that the players find these 7 crystals during their adventure to be able to beat Draak.
What you
should know before you start:
This tutorial is designed to get used to the QuestEdit through a simple example
of quest functions.
It is highly recommended to follow this tutorial chapter by
chapter if you want to control the QuestEdit.
-Open QuestEdit , then create a new quest ("Empty
page" icon or "File"menu
and "New").
-First select the langage for your quest : Select "Text" and
"default language" in the menu choose "English".
Remember to save while using this tutorial, at least save at the end of each
chapter.
-To save, select "Save as" in the menu
"file" and save the file on "tutorial.qst"
for example.
After, update your save by clicking on .
NOTE: The name you give to your save will correspond to the name of your quest in the game DARKSTONE.
The
QuestEdit interface:
In QuestEdit there are 2 principal windows; one with 4 creation
modules and the second one is for the editor.
The
module window:
This window contains
all you need to make your quest in Darkstone.
- The machine module : In this module you
create the traps and the interactivity between the differents
elements of your quest.
- The object module : List of the objects
you have in your quest.
- The monster module :
List of the monsters and characters you have in your quest.
- The Room module : List of the sites and
rooms .
The
editor window:
This window is a graphic
view which permits you to organize the elements of your quest.(A
hiérarchy edition mode )
and to build in 3D the different rooms.( 3D edition mode )
Use the markers:
QuestEdit allows you to place markers in order to move easily
between the different elements of your quest.
- Go to the edition window in hierarchy mode.
- Click on the right mouse button and choose "Marker"in the
popup menu.
- Click on "Add" button then "rename" to name
the marker.
- Click "Ok" to validate.
You can place as many markers as you want.
- Use the shortcut "Ctrl + g" , to
select the marker you want and click on "Goto"
button.