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Chapter 5 : Generation of the Quest.

annexe

The creation stage is now finished, you just have to generate your quest

1 : The finishing touch.
a.Translate your texts in other languages.
-Select "edit" in the "Text" menu.
-Click on "export" to create a text file
"export.txt" in the Darkstone folder .
-Edit this text file with any text editor, and translate all your texts .
-Save this file.
-In Questedit, select "language default" in the "text" menu and choose your translation language.
-Select again "Edit" in the "text" menu and click on "import", then select your translated file.
-Click to confirm.

b.Add sounds to your texts.
-Select "Edit" in the "text" menu.
-Click on the text reference key and click on "Voice File"

-Choose your sound file (16 bits mono 44k WAV format).
-Click to confirm

NOTE : The *.WAV files will be compressed in MP2 format during the final generation of the quest file. However the sound files will be the same for all languages.

c.The generation of the quest file.
- Before generate our quest, if it's necessary, copy the imported file "*.o3d" in the folder: "...\Darkstone\QuestEditor\customMeshes\".
- Select "Generate Quest" in the "file" menu.

-Fill in the quest description for reference and write your name for universal recognition.
The "Debug mode" function allows you to test your quest in immortal mode. In the game use the "visited sites" option to be directly teleported to the different sites of the level. You can also teleported to the different level of the game pressing "SHIFT+T" (1 to 32 for the dungeon levels and 33 to 36 for the land levels).

Start DARKSTONE and select your quest.
Remember to quit the editor before launching the game in order to avoid problems due to Direct 3D.

IMPORTANT : When you estimate your quest is ready to be circulated, perform a new generation of the quest deactivating the "Debug Mode" function in order to remove the immortality of the characters and teleportation
Your quest and all its elements (sprites, 3D objects...) are in the "name of your quest".MTF file located in the
...\Darkstone\quest\ folder.

In the event you wish to exchange quests, meet other players or get some help with respect to QuestEdit, go to the DARKSTONE news group on DELPHINESOFT.COM

vers le site officiel Delphine Software International

Appendix : Recap of the functions